Real World Example
#include <pthreadutil.h> #include <sys/types.h> #include <sys/socket.h> #include <sys/param.h> #include <netinet/in.h> #include <stdlib.h> #include <string.h> #include <netdb.h> #include <stdio.h> #include <ctype.h> /* * These globals are set initialy and then are only read. * They do not need mutexes. */ extern int lflag; char myhostname[MAXHOSTNAMELEN]; /* * These globals change and therefore do need mutexes */ pthread_mutex_t spmutex = PTHREAD_MUTEX_INITIALIZER; pthread_cond_t spcond = PTHREAD_COND_INITIALIZER; struct servent *sp = NULL; void netsetup(void) { pthread_mutex_lock(&spmutex); if (sp) { fprintf(stderr, "finger: service pointer already initialized.\n"); exit(2); } if ((sp = (struct servent *)malloc(sizeof(struct servent) + 4096)) == NULL){ fprintf(stderr, "finger: Couldn't allocate service pointer.\n"); exit(2); } if (getservbyname_r("finger", "tcp", sp, (char *)sp + sizeof(struct servent), 4096) == NULL) { fprintf(stderr, "finger: tcp/finger: unknown service\n"); exit(2); } if (gethostname(myhostname, MAXHOSTNAMELEN)) { fprintf(stderr, "finger: couldn't get my hostname.\n"); exit(2); } pthread_cond_broadcast(&spcond); pthread_mutex_unlock(&spmutex); } void netsetupwait(void) { pthread_mutex_lock(&spmutex); while(sp == NULL) { pthread_cond_wait(&spcond, &spmutex); } pthread_mutex_unlock(&spmutex); } void *netfinger(char *name) { register int c, lastc; struct in_addr defaddr; struct hostent *hp; struct sockaddr_in sin; int s, i, readbuflen; char readbuf[1024]; char *host; netsetupwait(); pthread_cleanup_push(fflush, NULL); if (!(host = strrchr(name, '@'))) { host = myhostname; } else { *host++ = '\0'; } if (!(hp = gethostbyname(host))) { if ((defaddr.s_addr = inet_addr(host)) < 0) { fprintf(stderr, "[%s] gethostbyname: Unknown host\n", host); return; } } sin.sin_family = hp->h_addrtype; memcpy((char *)&sin.sin_addr, hp->h_addr, hp->h_length); sin.sin_port = sp->s_port; if ((s = socket(sin.sin_family, SOCK_STREAM, 0)) < 0) { sprintf(readbuf, "[%s]: socket", hp->h_name); perror(readbuf); return; } /* have network connection; identify the host connected with */ if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) { sprintf(readbuf, "[%s]: connect", hp->h_name); perror(readbuf); close(s); return; } /* -l flag for remote fingerd */ if (lflag) write(s, "/W ", 3); /* send the name followed by*/ write(s, name, strlen(name)); write(s, "\r\n", 2); /* * Read from the remote system; once we're connected, we assume some * data. If none arrives, we hang until the user interrupts, or * until the thread timeout expires. * * If we see a or a with the high bit set, treat it as * a newline; if followed by a newline character, only output one * newline. * * Otherwise, all high bits are stripped; if it isn't printable and * it isn't a space, we can simply set the 7th bit. Every ASCII * character with bit 7 set is printable. */ for (readbuflen = read(s, readbuf, 1024), flockfile(stdout), lastc = '\n', printf("[%s]\n", hp->h_name); readbuflen > 0; readbuflen = read(s, readbuf, 1024)) { for (i = 0; i < readbuflen; i++) { c = readbuf[i] & 0x7f; if (c == 0x0d) { c = '\n'; lastc = '\r'; } else { if (!isprint(c) && !isspace(c)) c |= 0x40; if (lastc != '\r' || c != '\n') lastc = c; else { lastc = '\n'; continue; } } putchar_unlocked(c); } } if (lastc != '\n') putchar_unlocked('\n'); pthread_cleanup_pop(1); funlockfile(stdout); }